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Automatic Shotgun Concept (2015), GoldenEye: Source

This is the redesign of the Automatic Shotgun I concepted for GoldenEye: Source.

The gun was pretty unusual in the N64 game, loosely based on a SPAS-12. In order to stay faithful to it's original appearance I redesigned it as a Russian imitation of the SPAS-12 with wooden furniture and a unusual rail mounted canted ammo saddle for quick reloading.

3D model was by Ben Colclough, rigging and animations by myself.